Jumping Circle

by jkalu56
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I'm still working on the physics engine here ... but I'm concerned. This project uses the "turn turbo mode on" block and the warp function in the definition for ground detection. This seems to bog down the program. Is there a better way to do this? Oh, WASD keys, by the way.
 

Created April 21, 2020

Last updated April 21, 2020

Shared April 21, 2020