data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAKAAAAB4CAYAAAB1ovlvAAAAAXNSR0IArs4c6QAAAilJREFUeF7t0lEJACAUBEFfARvYP6aCJfZnrsDBMrPPussUiAoMgFF5t78AgCCkBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7xxABtICAKb5nQPIQFoAwDS/cwAZSAsAmOZ3DiADaQEA0/zOAWQgLQBgmt85gAykBQBM8zsHkIG0AIBpfucAMpAWADDN7/wBykmMKWXMjT8AAAAASUVORK5CYII=Reports a new list whose items are the same as in the input list, except that if two or more equal items appear in the input list, only the last one is kept in the result.
ca:elimina els duplicats de _
Reports a sorted version of the list in its first input slot, using the comparison function in the second input slot. For a list of numbers, using < as the comparison function will sort from low to high; using > will sort from high to low.
ca:ordena _ segons criteri _
The second input is an "association list," a list of two-item lists. Each of those smaller lists has a "key" as its first item and a "value" as its second. ASSOC reports the first key-value pair in the association list whose key matches the first input.
ca:associació _ _
This block carries out the given script for each item of the given list, like the primitive FOR EACH. What's different is that it provides the # variable, which will contain the item number in the list of each item in turn, 1 while processing item 1, and so on.
ca:_ per cada _ de _ _
1
Takes a (possibly deep) list as input, and reports a human-readable text form of the list (namely, Lisp notation). Will not work on circular lists.
ca:notació textual de _ ( )
SENTENCE is the main constructor for sentences, represented as lists of words. It takes zero or more inputs, each of which can be either a list or a text string. If a list, the input is assumed to be a list of words. If a text string, it is converted to a list of words using SENTENCE→LIST. Then all the lists of words are appended to form a new list of words. If the inputs are lists of lists rather than lists of words, SENTENCE, like APPEND, does only one level of flattening, reporting a list of all the items of all the input lists.
ca:frase _
ZIP takes any number of lists as inputs. The lists should all be the same length. ZIP reports a list of lists in which the first item is a list of all the first items, the second item is a list of all the second items, etc. Viewing the inputs as the rows of a matrix, ZIP reports its transpose.
The identity function reports its input.
Takes as input a function of N inputs and N lists. The function is called with item 1 of all the lists as its inputs, with item 2 of all the lists as its inputs, and so on. (The lists should all be the same length.)
ca:multi-mapeja _ sobre _
Takes a sentence in text string form and reports the sentence as a list of its words.
de:Satz $arrowRight Liste _ ca:frase $arrowRight llista _ es:frase $arrowRight lista _ fr:phrase $arrowRight liste _ pt:uma lista com as palavras da frase _
Delete all clones from all sprites v1.1 Block by Loucheman
Delete all clones from a selected sprite v1.1 Block by Loucheman
§_objectsMenu
Delete all clones from the current sprite v1.1 Block by Loucheman
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1
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This block is a complement to "paste on" and "cut from" blocks. Copy the shape of this sprite from the current costume from another sprite current costume. Block by Loucheman
§_objectsMenu#1
This block is a complement to "paste on" and "cut from" blocks. This block is similar to "copy from" (Loucheman) but the result is stored in my costumes. Very useful for jigsaws. Block by Loucheman
§_objectsMenu#1100100
LET (FOO) BE (5) is equivalent to SCRIPT VARIABLES (FOO) SET (FOO) TO (5)
pt:cria a variável de guião _ com valor _
This block is a complement to "paste on" and "cut from" blocks. This block is similar to "copy from" (Loucheman) but the result is add at the end of a list. Very useful for jigsaws. Block by Loucheman
§_objectsMenu#1100100
de:animiere Setter _ Getter _ Delta _ über _ Sek. beschleunigt _ ca:modifica setter _ i getter _ amb delta _ en _ segons de forma _ pt:anima com modificador _ e inspector _ de _ em _ s de forma _ 501
de:Grad _ ca:graus de _ radians pt:_ radianos em graus 0.5
de:Fehler _ pt:assinala o erro _
de:gleite _ in _ Sek. beschleunigt: _ ca:llisca _ en _ segons de forma _ fr:glisser _ en _ sec. accélérer _ pt:desliza _ em _ s de forma _ 501linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elasticend time1000deltaXdeltaY
de:animiere _ um _ in _ Sek. beschleunigt: _ ca:modifica _ amb _ en _ segons de forma _ pt:anima _ de _ em _ s de forma _ x positionx position y position direction size ghost effect color effect saturation effect brightness effect fisheye effect whirl effect pixelate effect mosaic effect negative effect tempo volume balance501linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elasticy positiondirectionsizetempovolumebalance1 12
de:Beschleunigung _ ca:de forma _ pt:a forma _ linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elasticquadratic-inquadratic-outquadratic-in-outcubic-incubic-outcubic-in-outquart-inquart-outquart-in-outsine-insine-outsine-in-outelasticunknown easing function ""
de:für _ = _ bis _ _ in _ Sek. beschleunigt: _ _ ca:per _ = _ fins _ _ en _ segons de forma _ _ pt:para _ de _ a _ _ em _ s de forma _ _ 01001linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elastic
Calculate the distance between 2 positions (x1y1 -> x2y2) or 2 objects.
Détermine x2y2212Si le paramètre est une coordonnéePytagore:on trouve la longueur de l'hypoténuse22
Return true if the pivot (rotation center) is on the stage
Return true if the pivot (rotation center) is on the stage (watch only x axis)
Return true if the pivot (rotation center) is on the stage (watch only y axis)
Throw an error. Makes a red halo appear around the script that runs it, with the input text shown in a speech balloon next to the script, just like any Snap! error. This is useful to put in the second script of SAFELY TRY after some other instructions to undo the partial work of the first script.
pt:lança o erro _
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KBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECByxcQFpoRMBzwAAAABJRU5ErkJggg==
0#1#1#2set the anchor's frame to canevas#1#1preparation of 3 clones for each of the 5 pictures: -canevas -vertical frame -picture11032-24011don't move if you 2th frame reach left of the stagemove with the mouse i15refresf all canevas pictureanimation
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