New game. based it off a game my friend made on a program called fancade, he even had a yellow bird. Controls: W, or SPACE, or UP ARROW to move up S, or DOWN ARROW to move down Oh and remember, to see the code when you want to play it otherwise, like all published games on Snap! it won't work. Have fun - ThunderSttruck500data:image/png;base64,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 game. based it off a game my friend made on a program called fancade, he even had a yellow bird. Controls: W, or SPACE, or UP ARROW to move up S, or DOWN ARROW to move down Oh and remember, to see the code when you want to play it otherwise, like all published games on Snap! it won't work. Have fun - ThunderSttruck500Accepts any number of scripts as inputs. Launches a separate thread for each of them, so they are done in parallel, then waits for them all to complete. This doesn't change how the Snap! scheduler works; the threads are not truly asynchronous. And there is no increase in speed. Rather, the point of this block is to allow starting synchronized but independent scripts.
pt:executa _ em paralelo e espera ca:executa en paral·lel _ i espera each scripttest
Accepts any number of scripts as inputs. Launches a separate thread for each of them, so they are done in parallel, then continues with the current script while they all run. This doesn't change how the Snap! scheduler works; the threads are not truly asynchronous. And there is no increase in speed. Rather, the point of this block is to allow starting synchronized but independent scripts.
pt:executa _ em paralelo ca:executa en paral·lel _
Sets the global instrument used for playing notes.
PianoPiano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Drums={ Cabasa Snare Drum Bass Drum Closed Hi-Hat Open Hi-Hat Mid Tom High Tom Crash Cymbal } Other={ Accordion Marimba Organ Vibraphone }
Sets the global volume to the selected percentage.
50
Sets the default volume of the selected instrument to the specified percentage.
PianoPiano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Drums={ Cabasa Snare Drum Bass Drum Closed Hi-Hat Open Hi-Hat Mid Tom High Tom Crash Cymbal } Other={ Accordion Marimba Organ Vibraphone }50
Plays the selected note for the specified musical duration. This block waits for the selected note to finish playing. A note name and duration (whole, half, quarter, etc.) can be selected from the drop-down menu.
C3 D3 E3 F3 G3 A3 B3 C4 D4 E4 F4 G4 A4 B4 Sharps={ C#3 D#3 E#3 F#3 G#3 A#3 B#3 C#4 D#4 E#4 F#4 G#4 A#4 B#4 } Flats={ Cb3 Db3 Eb3 Fb3 Gb3 Ab3 Bb3 Cb4 Db4 Eb4 Fb4 Gb4 Ab4 Bb4 }Whole Half Quarter Eighth Sixteenth Thirtysecond Dotted Notes={ Dotted Half Dotted Quarter Dotted Eighth Dotted Sixteenth } Triplet Notes={ Half Triplet Quarter Triplet Eighth Triplet Sixteenth Triplet }
Plays the selected note for the specified musical duration. This block does note wait for the selected note to finish playing. A note name and duration (whole, half, quarter, etc.) can be selected from the drop-down menu.
C3 D3 E3 F3 G3 A3 B3 C4 D4 E4 F4 G4 A4 B4 Sharps={ C#3 D#3 E#3 F#3 G#3 A#3 B#3 C#4 D#4 E#4 F#4 G#4 A#4 B#4 } Flats={ Cb3 Db3 Eb3 Fb3 Gb3 Ab3 Bb3 Cb4 Db4 Eb4 Fb4 Gb4 Ab4 Bb4 }Whole Half Quarter Eighth Sixteenth Thirtysecond Dotted Notes={ Dotted Half Dotted Quarter Dotted Eighth Dotted Sixteenth } Triplet Notes={ Half Triplet Quarter Triplet Eighth Triplet Sixteenth Triplet }
Waits for the selected musical duration.
Whole Half Quarter Eighth Sixteenth Thirtysecond Dotted Notes={ Dotted Half Dotted Quarter Dotted Eighth Dotted Sixteenth } Triplet Notes={ Half Triplet Quarter Triplet Eighth Triplet Sixteenth Triplet }
Each note duration is assigned a numerical value, with a whole note equallying four beats. Dotted Notes are equal to the named note plus half of the named note's duration. Triplet notes are equal in duration to two of the named notes divided by three. Since there are 60 seconds in a minute, dividing 60 by the tempo and then multiplying it by a note's duration alters the duration of the notes to make them match the global tempo.
Plays a list of notes simultaneously for the specified musical duration.
Whole Half Quarter Eighth Sixteenth Thirtysecond Dotted Notes={ Dotted Half Dotted Quarter Dotted Eighth Dotted Sixteenth } Triplet Notes={ Half Triplet Quarter Triplet Eighth Triplet Sixteenth Triplet }
Reports the note in the specified position within the specified major scale.
11 2 3 4 5 6 7C40 1 2 3 4 5 6 7
Creates a list consisting of the specified scale, starting in the first octave and ending in the seventh octave.Finds the position of Notes 1 and 2 in the extended scale.Checks to see if the specified notes are in the selected major scale.Reports the numerical interval between the specified notes in the selected major scale.
Reports the note in the specified position within the specified minor scale.
11 2 3 4 5 6 7C40 1 2 3 4 5 6 7
Extracts and reports the name of a note from its scientific pitch notation. (e.g., "C#4" reports as "C#".)
Creates a list consisting of the specified scale, starting in the first octave and ending in the seventh octave.Finds the position of Notes 1 and 2 in the extended scale.Checks to see if the specified notes are in the selected minor scale.Reports the numerical interval between the specified notes in the selected minor scale.
Reports all notes in a specified scale using the provided note and octave number as the starting note of the scale.
ChromaticChromatic Major Minor0 1 2 3 4 5 6 7
Reports the note in a specific position within a major or minor musical scale. (e.g., The third note in a C Major scale starting in the fourth octave is E4.)
11 2 3 4 5 6 7MajorMajor Minor0 1 2 3 4 5 6 7
Reports the distance in steps between two notes in the selected scale. (e.g., In the C Major scale, there are two intervals between C4 and E4.)
MajorMajor MinorMinor
This block must be called. It executes a specific commands when corresponding conditions are met.
This block reports a list that consists of a specified note name and duration. These values can be selected using the drop-down menu or entered directly.
C3 D3 E3 F3 G3 A3 B3 C4 D4 E4 F4 G4 A4 B4 Sharps={ C#3 D#3 E#3 F#3 G#3 A#3 B#3 C#4 D#4 E#4 F#4 G#4 A#4 B#4 } Flats={ Cb3 Db3 Eb3 Fb3 Gb3 Ab3 Bb3 Cb4 Db4 Eb4 Fb4 Gb4 Ab4 Bb4 }Whole Half Quarter Eighth Sixteenth Thirtysecond Dotted Notes={ Dotted Half Dotted Quarter Dotted Eighth Dotted Sixteenth } Triplet Notes={ Half Triplet Quarter Triplet Eighth Triplet Sixteenth Triplet }
Reports all notes in the western chromatic scale. A drop down menu determines whether the scale will be reported using sharps or flats.
Reports all notes in a given major scale in order, beginning with the input note and octave.
CC D E F G A B Sharps={ C# D# E# F# G# A# B# } Flats={ Cb Db Eb Fb Gb Ab Bb }40 1 2 3 4 5 6 7
Reports all notes in a given minor scale in order, beginning with the input note and octave.
CC D E F G A B Sharps={ C# D# E# F# G# A# B# } Flats={ Cb Db Eb Fb Gb Ab Bb }40 1 2 3 4 5 6 7
Reports the notes of a major chord, given the starting note and octave of the chord.
CC D E F G A B Sharps={ C# D# E# F# G# A# B# } Flats={ Cb Db Eb Fb Gb Ab Bb }40 1 2 3 4 5 6 7
This block reports the chord positions in a major scale that use major chords.
This block reports the chord positions in a major scale that use minor chords.
This block reports the chord positions in a minor scale that use major chords.
This block reports the chord positions in a major scale that use major chords.
Selects the notes of the Diminished scale from the Chromatic scale.Reports all notes in a given diminished scale in order, beginning with the input note. Does not include octave.
Reports all notes in a given diminished scale in order, beginning with the input note and octave.
Converts roman numerals to arabic numerals using an association table.
Reports the notes of a diminished chord, given the starting note and octave of the chord.
Reports the notes of a minor chord, given the starting note and octave of the chord.
CC D E F G A B Sharps={ C# D# E# F# G# A# B# } Flats={ Cb Db Eb Fb Gb Ab Bb }40 1 2 3 4 5 6 7
CC D E F G A B Sharps={ C# D# E# F# G# A# B# } Flats={ Cb Db Eb Fb Gb Ab Bb }40 1 2 3 4 5 6 7II ii iii IV V vi vii°Outputs the major chords in a scale.Outputs the minor chords in a scale.7Outputs the diminished chord in a scale.
CC D E F G A B Sharps={ C# D# E# F# G# A# B# } Flats={ Cb Db Eb Fb Gb Ab Bb }40 1 2 3 4 5 6 7ii ii° III iv v VI VIIOutputs the major chords in a scale.Outputs the minor chords in a scale.2Outputs the diminished chord in a scale.
Each major scale is listed, along with the notes it contains and the number of notes in the scale before an octave change.
Each minor scale is listed, along with the notes it contains and the number of notes in the scale before an octave change.
Reports the number of notes in the specified scale before an octave change.
Reports the number of notes in the selected scale before an octave change.
Reports the notes in the specified scale.
Reports the notes in the specified minor scale.
Reports the notes comprising a major or minor chord, using the specified note and octave as the root note of the chord.
MajorMajor Minor
This block finds the notes in a specified chord along the selected scale. Roman numerals differentiate chord positions from octave numbers (e.g., the Roman numeral “I” reports the notes of the first chord in the sequence). Upper case Roman numerals represent major chords within the scale. Lower case Roman numerals represent minor chords within the scale.
MajorMajor Minor0 1 2 3 4 5 6 7Major Positions={ I ii iii IV V vi vii° } Minor Positions={ i ii° III iv v VI VII }
This block reports a chord and appends an additional note.
May be paired with a musical duration to insert a rest into a sequence of chords.
This block is used to group sequences of notes and chords into measures. Each note or chord in the measure is paired with a note duration. The pairs are entered into the block using a list.
This code block groups measures together. This can be helpful for separating groups of measures that repeat in various places throughout a song, like verses and choruses. This block works with both notes and chords. To add measures to a section, put the measures into a list.
This block determines if the combined durations of notes or chords within a measure are correct. The combined duration of notes within a measure must equal the number of beats specified by the time signature. For example, in 4/4 time, there can be four quarter notes within a measure. The Beats in Measure reports the discrepancy between the number of actual beats in a measure versus the required number of beats.
4/44/4 3/4 2/4 6/8 5/4 7/4 9/8 12/8ofbeats
Each note duration is assigned a numerical value, with a whole note equallying four beats. Dotted Notes are equal to the named note plus half of the named note's duration. Triplet notes are equal in duration to two of the named notes divided by three. Unlike the "Adjusted Note Duration" block, the values reported here are not linked to the global temp reporter.
Piano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Other={ Accordion Marimba Organ Vibraphone }Melody
Piano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Other={ Accordion Marimba Organ Vibraphone }Loop-Melody
Piano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Other={ Accordion Marimba Organ Vibraphone }
Piano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Other={ Accordion Marimba Organ Vibraphone }
This block reports a series of beats that tell the drum when to play. Beats are represented as an “X,” which can be typed into the block. Beats can be added or subtracted using the arrows on the right of the block.
This block reports a drum pattern, assigns a drum to it, and sets the duration value of each item in the pattern. Different drums can be selected from the drop-down menu. Beat durations can be selected from the drop-down menu or entered directly.
Snare DrumBass Drum Snare Drum Crash Cymbal Cabasa Toms={ High Tom Mid Tom } Hi-Hats={ Closed Hi-hat Open Hi-hat }EighthQuarter Eighth Sixteenth
This code block specifies the type of track to be played and assigns it an instrument. Both the track type and instrument are set using drop-down menus. This block accepts notes or chords paired with corresponding durations. This block also allows for the creation of note or chord loops that will repeat for the whole duration of the song. Both types of loops may be selected from the track drop-down menu. For a loop to play, it must have an accompanying track that is not a loop.
MelodyMelody Chords Loops={ Loop-Melody Loop-Chords }PianoPiano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Guitar, Overdrive Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Drums={ Cabasa Snare Drum Bass Drum Closed Hi-Hat Open Hi-Hat Mid Tom High Tom Crash Cymbal } Other={ Accordion Marimba Music Box Organ Vibraphone }
This block is used to play multiple music tracks. In most cases, several tracks with musical instruments are played in parallel.
4/44/4 3/4 5/4 7/4 6/8 9/8 12/8
Reports the corresponding note (in scientific pitch notation) for the specified MIDI number.
Reports the midi number of the specified note. The note should be entered using scientific pitch notation (e.g., "C4").
Extracts the note name from the provided scientific pitch notation. (e.g., An input of "C4" produces an output of "C".)
12
Association list for note names and their corresponding MIDI numbers in the first octave. Used to convert note names to MIDI.
The second input is an "association list," a list of two-item lists. Each of those smaller lists has a "key" as its first item and a "value" as its second. ASSOC reports the first key-value pair in the association list whose key matches the first input.
11
Extracts the octave number from the provided scientific pitch notation. (e.g., An input of "C4" produces an output of "4".)
3
Passes through the signal from a MIDI controller, allowing the user to play the controller using the assigned instrument. The name of the MIDI controller must be input exactly as it appears on the user's computer.
MPK mini 3MPK mini 3 MPK mini play MPK Mini Mk II M-audio Keystation 49esPianoPiano Brass={ French Horn Trumpet Tuba } Strings={ Banjo Bass, Acoustic Bass, Electric (Finger) Cello Guitar, Acoustic Guitar, Electric Guitar, Overdrive Harp Koto Sitar Violin } Woodwinds={ Bassoon Clarinet Flute Oboe Saxophone Shakuhachi } Drums={ Cabasa Snare Drum Bass Drum Closed Hi-Hat Open Hi-Hat Mid Tom High Tom Crash Cymbal } Other={ Accordion Marimba Music Box Organ Vibraphone }
This block assigns a number, frequency, and amplitude to a tone.
This block turns the specified tone on or off. This block will play a sine wave.
This block turns off all the tones currently playing.
de:animiere Setter _ Getter _ Delta _ über _ Sek. beschleunigt _ ca:modifica setter _ i getter _ amb delta _ en _ segons de forma _ pt:anima com modificador _ e inspector _ de _ em _ s de forma _ 501
de:Grad _ ca:graus de _ radians pt:_ radianos em graus 0.5
de:Fehler _ pt:assinala o erro _
de:gleite _ in _ Sek. beschleunigt: _ ca:llisca _ en _ segons de forma _ fr:glisser _ en _ sec. accélérer _ pt:desliza _ em _ s de forma _ 501linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elasticend time1000deltaXdeltaY
de:animiere _ um _ in _ Sek. beschleunigt: _ ca:modifica _ amb _ en _ segons de forma _ pt:anima _ de _ em _ s de forma _ x positionx position y position direction size ghost effect color effect saturation effect brightness effect fisheye effect whirl effect pixelate effect mosaic effect negative effect tempo volume balance501linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elasticy positiondirectionsizetempovolumebalance1 12
de:Beschleunigung _ ca:de forma _ pt:a forma _ linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elasticquadratic-inquadratic-outquadratic-in-outcubic-incubic-outcubic-in-outquart-inquart-outquart-in-outsine-insine-outsine-in-outelasticunknown easing function ""
de:für _ = _ bis _ _ in _ Sek. beschleunigt: _ _ ca:per _ = _ fins _ _ en _ segons de forma _ _ pt:para _ de _ a _ _ em _ s de forma _ _ 01001linearlinear quadratic={ quadratic-in quadratic-out quadratic-in-out } cubic={ cubic-in cubic-out cubic-in-out } quart={ quart-in quart-out quart-in-out } sinusoidal={ sine-in sine-out sine-in-out } elastic
1
1
Like the for i 1 to 10 block this block runs the script in it but changes the varuiable by the number you put in.
11001
each scripttest
Multiplication Subtraction Division AdditionDivisionSubtractionAdditionNO INPUT
15
2
2
5
0
0
Change XMove Steps Change X5Change X
Change XMove Steps Change X5Change X
Change YMove Steps Change Y5Change Y
Change YMove Steps Change Y5Change Y
Up Down Left Right5Move Steps Change X or YDownRightLeftMove StepsDownRightLeft
Arrow Keys WASD5Move Steps Change XYtruetrueMove StepsMove StepsMove StepsMove StepsArrow KeysMove StepsMove StepsMove StepsMove StepsMove StepsMove StepsMove StepsMove StepsArrow KeysMove StepsMove StepsMove StepsMove Steps
10
10
10050
20
Hello, Snap Programmersar bg bn ca valencia=ca-va cs de dk el US GB eo es et eu fi fr gl hr hu ia id it ja ja-HIRA kn ko ml nl no pl pt pt-BR ro ru si sv ta te tr ua zh-CN zh-TW11
Hello, Snap Programmersar bg bn ca valencia=ca-va cs de dk el US GB eo es et eu fi fr gl hr hu ia id it ja ja-HIRA kn ko ml nl no pl pt pt-BR ro ru si sv ta te tr ua zh-CN zh-TW11
101
This block does nothing. Just put it in to fill a script
each scripttest
X Position Y Positionequals < >>equalsY Position>equalsNO INPUT
Simply reports what you put in it. If you press enter a new line will appear
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KBgAAH6CYJECBAgIAA+wECBAgQIBAICHCAbpIAAQIECByxcQFpoRMBzwAAAABJRU5ErkJggg==1801Score110222